
The format works in ZDoom, and you have all the "Doom in Hexen" features and more, and those features tend to be easier to use in UDMF.

You don't lose anything by going UDMF, as far as I know. I'd recommend you go with the UDMF one, it's by far the easiest to setup and the easiest to adjust (much easier to just click on the color you want than look up a RGB table to get the exact value). The color is a little different using the exact same value, though.Įxamples of those three ways. You'd want to run a script at map start to color every sector with Sector_SetColor, which means you'd have to make sure you got every tag in there (or you could play it safe and just copypaste the line for a wide range of tags, but that seems kind of clunky).Īnother way to do it in "Doom in Hexen" could be to create an invisible powerup that lasts very long in DECORATE, and give it to the player at map start through GiveInventory. It seems harder to do in "Doom in Hexen". If you want an entire map to have this lightning, you would just select every sector at once and do the same as above.

#Ultimate doom visor cut off code
Most ZDoom wiki articles also come with code examples.Ĭolored lightning is simple in UDMF format: you edit a sector, pick the "Custom" tab, scroll down to the "lightcolor" line, click on the colored globe on the right and select your color. Searching the ZDoom editing forum for any particular problem you're having does the trick for me, people tend to be pretty helpful and knowledgeable. There's probably example wads floating around.
